Tag: Houserules

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  • Character Creation

    h3. Generating Ability Scores Ability scores in Cerador games are, by default, generated using a new system called the *Hybrid Method.* To generate ability scores in this way, follow the steps detailed below. 0. If you don't have time or inclination …

  • Armor Changes

    h3. Major Change: Armor as Damage Reduction If a suit of armor is actually protecting the wearer from attacks that strike but simply fail to cause the wearer harm, why then do we say that armor reduces the chance of a hit? The following is a new system …

  • Scaling Progression

    In order to face the dangers of the stressful adventurer lifestyle, characters are normally expected to collect items that grant bonuses to their statistics. However, since the game is balanced around having these bonuses anyway, why not just have …

  • Misc Changes

    h3. Proficiency Proficiency is 5e is everything. With the more restricted power curve and limited options, it ensures everyone is at roughly the same power level. In Pathfinder, with BAB and other factors in play, it serves a much lessened role. While …

  • Systems and Use

    [[Character Creation | Character Creation]] [[Scaling Progression | Character Advancement]] [[Feats | Feats]] [[Skills | Skill List]] [[Combat | Combat]] [[Equipment and Items | Equipment and Items]] [[System-wide Changes | System …

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